Tag Archive: Male

Number Two

Fluid simulation experiment #4, fluids can be made viscous to simulate… other things.
Sorry if you don’t like scat, probably want to skip this post.

I’m not entirely happy with this animation. The simulation runs too fast compared to his movements and I still haven’t mastered moving characters’ centre of mass while keeping their feet in the same place. Textured liquids look fine in still images but become jittery in animations. Not sure how to fix that. And finally, some simulation artefacts getting stuck floating in the air.
Anyway, Magni and Odin have gone on strike and refuse to redo the whole thing, this is the best we’ll get for now. (more…)

He’s Helping

With all those animations recently I set up my old computer again so it could help with rendering. Here you see him and his successor busy at work.Joking aside, the difference isn’t quite as terrible as I made it look in the image, but rendering a bunch of very similar images gave me the opportunity to better compare the two. My main computer gets about three images done in the time old Odin finishes one. Which is quite surprising given that there is only one chipset generation between the two graphics cards and just going by their specs I wouldn’t have expected such an increase in performance. (more…)


I’m still experimenting with fluids simulation. No animation for this one, this scene takes 3-4 hours to render an image (and they still look a bit grainy). 240 images at 20-30 minutes each for the one with Jonas was painful enough.

Donar: “Now, for this demonstration I need another volunteer. Ah, yes, Simon. Please stand in front of that wall over there!”

Simon: “What’s that floating glob thingy?”


The Arch

There is a plugin for Daz Studio now that allows actual simulation of fluids. I finally got it and played around with it these past few days. It is a bit more finicky than I had hoped and it took me some time to get it to create narrow jets of water. On the other hand I’m very happy at how stable it is compared to other ressource-hungry plugins. May take some time to do its simulations, but did not crash even once. And I like the results.

Someone (Paul?) mentioned they liked Jonas’ podgy rear, so I had him do the demonstration. Kid has talent. You don’t want to know how much I had to cheat with physics to get that arch.


Another animation experiment. I think there is a special name for mostly still images that only have a small detail animated, but it escapes me. I like the effect and it’s way easier than animating the whole thing.
You can find the gif version below the fold in case the webm thingy doesn’t work for everybody.
Sep 26, 2018 @ 19:00 Edit: Noticed the grass poking through Brian’s leg and sneakily replaced both files with a fixed version. You may need to update your browser cache to see it.
Sep 26, 2018 @ 21:00 Another Edit: Decided to create a fundoshi version for pixiv instead of censoring the nude one. Added said version. This time I remembered the grass in Brian’s leg before posting (but not before creating the first version of the files), so this hopefully is the last edit to this post.



Hello and welcome to my blog! I’m Donar, a hobbyist 3D artist, and this is where I post my art.

The computer-generated images in this Blog contain artificial nudity and deal with mature and sexual themes such as omorashi, watersports, yaoi or shota. If such material offends you or if it is illegal for you to view such material in your location, please leave now!